scherzomachina
A downloadable game for Windows, macOS, and Linux
Wires snake through the cockpit.
Your eye is closed.
Each connection completes the same way it has a thousand times before. The servos on your mech whir to life.
There's another wretched planet in ruins, but with no locals left to save, your orders are clear: KILL EVERYTHING.
Slot mods into your weapon's upgrade matrix, unlock nodes on the grid to make permanent improvements to your mech, and then hop back into the action over and over again.
With 14 weapons, 81 mech upgrades, and even more unique mod combinations in your arsenal, you are Machine Lass! And you must eradicate the killer robots that ruined this world.
Revel in the mechanical excess of SCHERZOMACHINA, an action roguelike from the creative minds behind Fallstar, Witch Machine, and Bloom Cavatina.
INPUTS:
Z - Confirm (A)
X - Cancel (B)
C - Start / Open options
V - Select / Open upgrades menu
Arrow keys - Directional movement
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | team slime |
Genre | Survival |
Tags | GBJam, Singleplayer, Survivor-like |
Download
Install instructions
download, unzip, play. made with godot 4.1. mac and linux versions are completely untested. so, you know, buyer beware.
Comments
Log in with itch.io to leave a comment.
“A charming retro game with a lot of potential”
This game has a special charm; from the very beginning, the visual style caught my attention, and the retro vibe reminded me of how much I love the Game Boy aesthetic. You can really see the care put into the graphics and the effort behind the design.
That said, I do think the mechanics for upgrades and equipment could be explained a bit better. At first, I was a bit lost trying to figure out how to equip and upgrade, which led to several runs where I couldn’t survive much because I didn’t understand how to get a weapon. Also, I could only play in a small window (as shown in the screenshot), since it didn’t allow me to make it bigger.
It’s a shame that the project didn’t continue after the Jam, because with some polishing, this little gem could shine even brighter. Great work, definitely a memorable game!